11/12/2023 0 Comments Perish body pokemon![]() ![]() Water Veil – The Pokémon’s water veil prevents it from being burned.Magma Armor – The Pokémon’s hot magma coating prevents it from being frozen.Inner Focus – The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.Poison Point – Contact with the Pokémon may poison the attacker.Huge Power – Doubles the Pokémon’s Attack stat.Trace – When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.Illuminate – Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.Chlorophyll – Boosts the Pokémon’s Speed stat in harsh sunlight.Swift Swim – Boosts the Pokémon’s Speed stat in rain.Serene Grace – Raises the likelihood of additional effects occurring when the Pokémon uses its moves.Instead of taking damage from them, its Sp. Lightning Rod – The Pokémon draws in all Electric-type moves.Natural Cure – The Pokémon’s status conditions are cured when it switches out.Clear Body – Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.Synchronize – If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.Effect Spore – Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.Levitate – By floating in the air, the Pokémon receives full immunity to all Ground-type moves.Wonder Guard – Its mysterious power only lets supereffective moves hit the Pokémon.Rough Skin – The Pokémon’s rough skin damages attackers that make direct contact with it.Shadow Tag – The Pokémon steps on the opposing Pokémon’s shadows to prevent them from fleeing or switching out.Intimidate – When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.This protects it from moves and items that would force it to switch out. Suction Cups – The Pokémon uses suction cups to stay in one spot.Own Tempo – The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.Shield Dust – Protective dust shields the Pokémon from the additional effects of moves.Flash Fire – If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.Immunity – The Pokémon’s immune system prevents it from being poisoned.Color Change – The Pokémon’s type becomes the type of the move used on it.Insomnia – The Pokémon’s insomnia prevents it from falling asleep.Compound Eyes – The Pokémon’s compound eyes boost its accuracy.Cloud Nine – Eliminates the effects of weather.Oblivious – The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.Water Absorb – If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.Volt Absorb – If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.Static – The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.Sand Veil – Boosts the Pokémon’s evasiveness in a sandstorm.Limber – The Pokémon’s limber body prevents it from being paralyzed.Damp – The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.One-hit KO moves will also fail to knock it out. Sturdy – The Pokémon cannot be knocked out by a single hit as long as its HP is full.Battle Armor – Hard armor protects the Pokémon from critical hits.Speed Boost – The Pokémon’s Speed stat is boosted every turn.Drizzle – The Pokémon makes it rain when it enters a battle.Stench – By releasing a stench when attacking, the Pokémon may cause the target to flinch.Looking for a specific Ability? On Computer press CTRL+F on keyboard to search the page, on mobile use your browser’s built-in ‘Find on Page’ word search to find a specific ability on the page quickly. ![]()
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